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1080p battlefield v
1080p battlefield v





  1. #1080P BATTLEFIELD V 1080P#
  2. #1080P BATTLEFIELD V INSTALL#
  3. #1080P BATTLEFIELD V FULL#
  4. #1080P BATTLEFIELD V WINDOWS 10#

The quality of reflections in terms of resolution, accuracy and draw distance is unaffected, so you'll get the same sort of experience looking at those shiny surfaces whether you're playing on Ultra or Low. Switch down to low, and the reflections disappear on your gun and from the mud, leaving just reflections from the water's surface.įrom what we can tell, this is the main difference between the two modes. You'll spot in this scene for example that the ultra mode reflects the fiery vehicle wreck off the muddy surface in the front, as well as on the barrel of your weapon at some distance away. Both the low and ultra modes apply reflections to surfaces like water, puddles and shiny objects, but it's only the ultra mode that also applies these reflections to more matte surfaces like mud and your gun.

#1080P BATTLEFIELD V FULL#

This leads me to conclude that there are only two DXR modes: Ultra, which applies the full complement of ray tracing reflections in the game, and a cut down Low mode for better performance. We tested several other sections of the game and couldn't spot any difference between the three higher settings. In fact, there is basically no difference between the Ultra, High and Medium settings for DXR reflections, and it's not just in this scene. So how does DXR actually look in Battlefield V? Above is a direct comparison of the four presets, and the first thing you should notice is there's a large visual difference between Ultra and Low, but there's not as much of a difference between Ultra and Medium. RTX, which is Nvidia's ray tracing technology platform, sits below DXR and is the tech that essentially translates DirectX ray tracing requests, into stuff the GPU can actually work with. You'll also see here that DICE isn't using GameWorks to integrate ray tracing, instead sticking to a basic, cross-vendor DirectX Ray Tracing implementation. If you just use the presets rather than custom settings, the DXR mode corresponding to your preset will be selected. From there you'll have access to four preset options for DXR: Ultra, High, Medium and Low settings. Once that's done, load the game, enable DirectX 12, then enable DirectX Ray Tracing Reflections.

#1080P BATTLEFIELD V INSTALL#

You'll also need to update Battlefield V to the latest version through a hefty 16GB patch, and install Nvidia's latest GeForce 416.94 drivers. This OS update was delayed for a few weeks due to a nasty file deletion bug, but Microsoft has just resumed the rollout now.

#1080P BATTLEFIELD V WINDOWS 10#

In order for Battlefield V to support ray tracing, you need to download the Windows 10 October 2018 update version 1809 which adds support for Microsoft's DirectX Ray Tracing technology, or DXR. So how does the final version stack up? We'll get to that in a moment, I'm not going to spoil the surprise for you just yet.

#1080P BATTLEFIELD V 1080P#

Nvidia has been careful not to show any official performance figures for the effect running on even their flagship RTX 2080 Ti, but we've seen plenty of reports from those that have tried an early demos, suggesting we're looking at a 1080p 60 FPS experience at best.

1080p battlefield v

Naturally, the RTX 2080 Ti is a beast at both those resolutions, with framerates above 140 FPS.īut we now have ray tracing in Battlefield V and since the RTX cards launch, the big question has been how the game would perform once this taxing effect is enabled. Nvidia's new RTX cards do particularly well, with something like the RTX 2070 being able to play at above 120 FPS at 1080p, or well above 80 FPS at 1440p.

1080p battlefield v 1080p battlefield v 1080p battlefield v

We've already touched on Battlefield V's GPU performance and we found that it runs pretty well on Ultra settings with a range of graphics cards. In this article we're not only benchmarking the three GeForce RTX cards across all the ray tracing presets in the game, but we've also got some great comparisons for you to show exactly the difference between RTX on and RTX off. Real-time ray tracing is finally here and today we're exploring how it looks and performs in the first game to support it fully: Battlefield V.







1080p battlefield v